About a year ago, Uncharted 2: Among Thieves was released for Playstation 3, and every argument about the PS3 not having enough decent games was made obsolete. I’ve heard excellent things since it was released, by both friends and reviewers, and loved the first game. So when I signed up for Gamefly last week, I knew exactly what to try first.
The story followed Drake as he followed the trail of Marco Polo seeking out the Cintamani Stone. The game took place in scenes from the typical jungle in the style of UC1, a war torn city, and even on top of a train speeding past beautiful landscapes. The scenary was absolutely beautiful with no exceptions. Unfortunately, the rest of the game wasn’t as perfect.
One of the reasons the Uncharted series is so popular is because of it’s movie-like quality. I think the best way to describe Uncharted 2 is like an extended, playable summer action movie. Uncharted had a really good summer action movie should have. Great graphics and special effects, a shallow – but well written – plot, and some of the best voice acting and cinematics I’ve seen in a long while.
Uncharted 2 didn’t wait long before throwing you right into the action. It started right off with a cliffhanger, giving the player a taste of the enjoyably tense action scenes with treasure-hunter Nathan Drake as he literally hangs from a cliff in a wrecked train car. Soon after, we were introduced to most of the main characters, Drake’s pure awesomeness and thrown right back into the action. Also, we were immediately able to see how brilliantly the cinematics were performed. The facial expressions and voice acting were perfect, and even the body language fit with the scene and voice acting. One interesting fact about the cinematics I learned was that the voice actors actually wore mocap suits and acted out the scenes as they recorded. How awesome is that?
The gameplay in UC2 was the least perfected bit. The game switched from being a platformer, to being an action. The platforming was pretty fun, with some neat additions to gameplay – such as trying to run/climb as fast as possible to avoid being torn to pieces by a gunship. The only problem I had with the platforming was that sometimes it was hard to tell what I could climb with. I’m sure part of it was because of my colorblindness, but I still wish Naughty Dog had made things a little clearer at parts.
The shooting was the dullest part of the game. All of the guns sounded underpowered when shot, to the point where I would try and use hand-to-hand combat just to get the satisfaction of killing a badguy. Speaking of, there were only six or seven types of enemies in the entire game. It was hard to avoid thinking “if they could make the cinematics and levels so beautiful, why couldn’t they spend a bit longer giving us some new guns and baddies to fight?”
So yeah. A near perfect game. I didn’t get to play multiplayer, however. So yeah. Definitely worth at least a rent. Thanks for reading!
-Sinoda





